About WilderLands MUD

WilderLands II has been a long time in coming. The original version of WilderLands was a huge success; however the game engine itself was static. If a change needed to be done, or something needed to be added the 'C' code had to be changed and re-compiled. For most sysops this is impossibility.

This version of WilderLands contains everything the first version had, and much more. We've added new quests, re-worked combat, and replaced the old game engine with the most dynamic game engine available for WorldGroup to date! The new game engine will allow you to add rooms, monsters, and items to your game. In addition a revolutionary new programming language allows it to create in depth new quests, and manipulate game objects! And as always, it can all be done online, while the game is up and running.